package uit.ce03.game_ninja.Static;

import org.anddev.andengine.opengl.util.FastFloatBuffer;

public class Static_Const {
	// set chieu dai va chieu rong camera
	public static int CAMERA_WIDTH = 480;
	public static int CAMERA_HEIGHT = 320;
	//
	public static boolean OverGame = false;
	public static boolean AmThanh = true;
	public final static int TONG_SO_LEVEL = 20;

}
